The cunning Mephisto shows them how to ensnare humans, King Hammurabi lays down the law, and Confucius explains harmonious society. Fiction, all introduced in Volume 1, once again travel the length and breadth of human history, this time investigating the impact the Agricultural Revolution has had on our species. Saraswati, Cindy and Bill (now farmers), Detective Lopez, and Dr. This is the story of how wheat took over the world how an unlikely marriage between a god and a bureaucrat created the first empires and how war, plague, famine, and inequality became an intractable feature of the human condition.īut it’s not all doom and gloom with this book’s cast of entertaining characters and colorful humorous scenes. What if humanity’s major woes-war, plague, famine and inequality-originated 12,000 years ago, when Homo sapiens converted from nomads to settlers, in pursuit of the fantasy of productivity and efficiency? What if by seeking to control plants and animals, humans ended up being controlled by kings, priests, and Kafkaesque bureaucracy? Volume 2 of Sapiens: A Graphic History–The Pillars of Civilization explores a crucial chapter in human development: the Agricultural Revolution. I'm also the creator of the popular Star Trek TNG GZDoom and Quest For Glory IV 3D Hexen GZDoom mods.This second volume of Sapiens: A Graphic History, the full-color graphic adaptation of Yuval Noah Harari’s #1 New York Times bestseller, focuses on the Agricultural Revolution-when humans fell into a trap we’ve yet to escape: working harder and harder with diminishing returns. Feel free to check out my other projects such as my & Metropolis's Heroes of Might & Magic 2 Civ2 scenario, my Red Alert 2 Siege of NY Civ2 scenario, my Command & Conquer Civ2 scenario remaster, my Terminator Future War Civ2 scenario remaster, my Deadworld Reborn Civ2 scenario remaster, my Civ1 Graphics for Civ2 mod demaster, my ToT Graphics for Civ2MGE mod remaster, my Civ2 Playstation Graphics for Civ2MGE mod remaster, my Better Terrain Graphics for Civ2MGE mod, my Alpha Centauri Civ2 scenario remaster, my Attila's Conquest - Play as Barbarians in every Civ game scenario series, my old Star Wars Civ2 scenario, my new Master of Magic Enhanced Civ2ToT scenario, and my Civ1 Soundtrack Overhaul mod. If you see your work in there please let me know and I’ll add your name to the credits!īlake - an okayish Civ2 mod maker who's polished, tinkered and changed a few little things here and there in this project. It is believed that Eivind mixed and matched terrain from multiple different talented authors such as Exile, Favoured Flight and Fairline to build his terrain set for Colonialism. More beautiful, colourful & natural looking terrain graphicsĮivind did not properly document where all his terrain peices were taken from. It's 20 years too late but I'm doing it anyway haha! The goal is to create a more beautiful, colourful & natural looking terrain set within the limitations of the old Civ2 MGE engine. This project is an enhanced version of the awesome terrain used in Eivind's Colonialism: The Age of Discovery Scenario created by Blake for the great classic game Sid Meier's Civilization II MGE.
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